

The N64 version features a worse outcome, as the player falls to their death uncontrollably. In 'Chase Venom', the runner was unfortunately affected by a path glitch when exiting the hospital building, which is unavoidable on all systems if it does happen during a run. I do feel that the basic Scorpion Skip trick is essential for any single segment run.Ģ. Personally, I only expect the more difficult version of the trick for a segmented run. The common version of this trick just entails defeating Scorpion before the escape, while the advanced version requires a tighter window to clip Scorpion inside Jameson, trapping Scorpion and allowing for an even faster fight. 'Scorpion Skip' is defined as defeating Scorpion completely before Jameson escapes the room, skipping the brief in-game cutscene that features Scorpion breaking down the door and pursuing Jameson. With this being the PC version, I was astonished at the lack of game crashes that the runner encountered.ĭespite the great achievements I have mentioned so far, there are some issues with the play quality that was exhibited in this run.ġ. Certain tricks and glitches found in the console versions of this game cannot be reproduced in the PC version. The PC port of this game is very similar if not the same as the engine in Spider-Man 2: Enter Electro which followed this title. Just to be clear, the PC port of this game is the worst overall made. The music and sound effects do tend to loop or get bugged in some way quite a bit. Any audio issues you encounter from viewing this run will be caused by the game itself. According to my timing, the run is 27 minutes and 11 seconds long, making it the fastest time to be posted thus far on the Internet.Īudio and visual quality is fantastic.

Timing begins when you first take control of Spider-Man and ends when the final cutscene begins. Any% of this game just entitles beating the game as fast as possible. It appears there is no evidence of splicing. Webbing values check out in every level and chapter. Unfortunately, I will not be able to do that with this particular run.įirst off, I see no evidence of any kind of cheating. Typically I would have the proper differences of times when determining the value of certain tricks or glitches. Until a working and agreed-upon method of equalizing the speed on the PC platforms, there should be no runs submitted via this platform, because any run might suffer from these issues, eventhough it is possible to align the PC version to other versions, such as PS1 or N64.Īs a slave of running this game for six months, a perfect run of this game (on any category) is impossible. Since the category would be segmented, a way higher level of optimisation would be required.

I am sorry to say that I have to reject this run, mainly because the technical issues make the run uncomparable to other runs. Still, the overall execution could be improved by quite a margin. However, in the second half there are few bigger chokes, yet nothing run-killing, obviously. The general gameplay is good with only minor slips in the first part, however there are certain skips that got omitted, most notably, scorpion skip. The runner did not capture the ending cutscenes, which are important to verify if the game was truly played on a new save, since having a NG+ save gives you the symbiote suit (I am not sure if credits need to be included in the render regardless in SDA ruling) Large amounts of timesaves originate in this increased execution speed. This might mean that PC runs of Spiderman (2000)cannot be accepted until a fix has been found that lets the game run at an equal speed for everyone on every PC, since SDA standards require framerate independent gameplay. This is due to the fact that the game runs faster with higher framerate/performance. The game seems to be running faster than other versions or PCs.

No lags or stutters from capturing, great resolution and bitrate.
